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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Azriel X
Fyght Club SpaceMonkey's Alliance
21
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Posted - 2013.08.29 21:20:00 -
[1] - Quote
marVLs wrote:Awesome (i proposed long time ago transforming BS's by myself ;) but for T3 ships). But i still don't like TP bonus on Golem... You removed EW bonus from other marauders but leave this... I rather see 5% explosion radius reduction in it's place (with removing mid slot) Second thing is Bastion module, looks very cool but...
- Extends all large turret falloff and tracking by 25%
- Increases all large missile max velocity by 25%
Why two bonuses for turrets and only one for missiles? It should be 25% for missile max velo and explosion radius (then i will live somehow without expl bonus on Golem...). I believe it's only mistake because as You say it should give marauders better damage aplication, but without explo radius bonus it wont give it to missiles...
I agree... knock the missile boats down some more will you? Isn't it about time the playing field gets leveled again. I want to finally blow the dust off my missile skills and use some form of missle boat again. I can see how ccp might be a bit scared of re-opping missiles again.. but its not fair to continue to maim missile ships like this. |
Azriel X
Fyght Club SpaceMonkey's Alliance
22
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Posted - 2013.08.29 21:29:00 -
[2] - Quote
Many people do have a good point with the tractor beam as well as the drones. Moving these ships to pvp is nice and all but at the expense of slashing its ability to do pve is not really that fair.
As for tractor beams... yeah. Get with the times ccp. Its called a Noctis.. durr :P |
Azriel X
Fyght Club SpaceMonkey's Alliance
22
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Posted - 2013.08.29 21:41:00 -
[3] - Quote
Domanique Altares wrote:Azriel X wrote:Moving these ships to pvp is nice and all but at the expense of slashing its ability to do pve is not really that fair.
You know, it's amusing that people keep saying things like this, since most high-end missioners, plexers, and ratters use equally high-end PvP ships with no PvE bonuses whatsoever.
Not having a bonus from the get-go is fine it becomes your choice to use said ship. However, what happens to those pilots that already use a marauder and now have to bail on it because there are no drones to deal with the tiny ships you just cant hit?
I personally don't use anything above a t3. No need. But I do see other peoples point in this argument. |
Azriel X
Fyght Club SpaceMonkey's Alliance
22
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Posted - 2013.08.29 21:48:00 -
[4] - Quote
Nimrodion wrote:On a side not, how will (if at all) Bastion mode affect target locking, in a way that Triage/Siege affects Carriers/Dreads? Will we have to re-lock targets upon entering/exiting the cycle, the number of targets that can be locked or drone usage?
How about make it so that the drone bay is still there but the bandwidth without the module is 0, and when entering it, it gives the ship a +X amount to the bandwidth so that drones can be used but only in bastion mode...
ahh? thoughts? |
Azriel X
Fyght Club SpaceMonkey's Alliance
23
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Posted - 2013.08.29 22:49:00 -
[5] - Quote
I don't see why the bastion should eliminate remote reps to it. Obviously it would be far too overpowered with them... but also I can see why many people say it will be a total flop without them...And because the bastion module is intended as a micro version of the siege mode dreads use... why not allow the remote reps to still be applied to it, however adding a reduction to the repping amount of said bastioned battleship. Would this not be the best way to hit the sweet spot for this issue? |
Azriel X
Fyght Club SpaceMonkey's Alliance
23
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Posted - 2013.08.29 23:13:00 -
[6] - Quote
mine mi wrote:May i suggest change 100% bonus to range and velocity of tractor beams to 50% reduction on target breaker penalty,to avoid concentrated dps, may also add 1 more turret to make them more eligible for pvp.
Adding one more turret effectively adds 2 more turrets... 10 is a bit overboard unless the 100% damage bonus is brought down... |
Azriel X
Fyght Club SpaceMonkey's Alliance
23
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Posted - 2013.08.29 23:20:00 -
[7] - Quote
Johann Rascali wrote:The "can't use the Tactical Weapon Reconfiguration skill because of its point of reducing fuel use" excuse doesn't hold up very well next to the Black Ops jump portal using the skill that reduces fuel use in Titans while not using any fuel itself.
But then again, maybe I just made the mistake of pointing out another place to add a skill to train for precisely one module...
umm but it does use fuel... and the skill does reduce fuel use. |
Azriel X
Fyght Club SpaceMonkey's Alliance
26
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Posted - 2013.08.31 17:52:00 -
[8] - Quote
Xqpvqsvs Qr'atyuqink wrote:ur math is somewhat wrong and u are failing to realize that missiles are not turrets and they need time to hit the target. Not even talking about situation where your targets is warping away before your missiles hit him. Moreover at longer range most of players are shooting more missiles than its needed, eg when u are firing another volley of missiles when previous is still in space flying to target. If that first volley finishes target, the second volley is not going to another target but just flying into space doing nothing. If your missiles got 100km range with 10km/s and 10secs flight time, increasing speed by 25% will result in 12,5km/s speed * 10secs = 125km range If your turrets got for example 100km optimal and 100km falloff, increasing both for 25% will make your optimal 100km + 25% = 125km and your fallof 100km + 25% = 125km, so u will be able to deal full damage at 125km and half damage at 250km. Missiles cant do half damage at twice of their optimal since they dont have fallof. Your target can have 1 hp sitting at 1 meter above your missiles optimal and u wont kill him. And dont say word about tracking since turrets got tracking issues only if target is close enought while missiles got their issues no matter if target is close or far away (explosion velocity thing). U can counter tracking on turreted ship by moving at proper direction (for example away from target), but u cant counter low explosion velocity of your missiles.
This is why missles are dead... V_V
Although apparently rumors are going around about new missile weapon upgrades soon to come. |
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